![]() Stage 2: Wetland aspect is fairly straight forward, I aim to clear it and get all or almost all of the items by 12:00. Stage 1: I know very solid routes and strategies for both of these stages on huntress and I shoot to clear stage 1 and get every item by 5:00 I play almost exclusively Huntress on monsoon difficulty and the times I shoot for are as follows: When you know how to clear the stages distant roost is about equal to titanic planes, and aquaduct is about equal to wetland aspect. It really depends on the stage and the character you're playing as well as the difficulty. Whereas artificer has more damage without them and is really slow, which makes it hard to go for every item on the map. I go for all the items on commando cause he scales almost only of items. But what you put is a pretty good baseline and has been in my experience about what I would expect.Īlso I think number of items to go for slightly depends on character. If you get movespeed early you can go for further chests easily. ![]() I think ideally you get exactly enough money for all the chests you can easily pick up, and 1 or maybe 2 ticks of each shrine of chance. The rest of this I think is pretty good advice. Mid game they're usually easier to go for, but I've lost a couple runs to blazing bosses on mountain shrines (to be fair before they got nerfed), and usually there's enough enemies to kill that you don't need the money, so its only worth a single green item. Artificer doesn't need items to do it at all but its possible to get overwhelmed cause if you start losing hp its dangerous to flamethrower.īut I usually avoid them on say commando. Especially engineer if you get a fungus, as if you can prevent them from killing your turrets you have the damage for shrine even without items and can easily gain health back. I think they're good for like artificer and engineer, because both of them are in my experience really good at taking out bosses early. Only hit them more than that if you're certain you're gonna have leftover money, usually only happens in the late stages. I usually hit them at least once cause the first one is cheap, and if I'm gonna hit the teleporter late I'll hit them twice. I think I started doing a lot better when I came to the realization that shrines of chance are traps. It's really about getting the most amount of loot in the shortest amount of time. If you do go long, make sure it's worth your while. If you spend a while on one map, try to make up some time on the next one or two. Aim for somewhere between 4 to 8 minutes for the first 4 maps. Originally posted by Necko:Average time varies from game to game and from map to map. It can though, and I'm a sucker for those things. The time spent killing two bosses early on usually doesn't really pay off. Shrines of the mountain are also, more often than not, a trap. If you are going to hit them, you're better off doing it when the round is over, but don't run half way across the zone for it. In my opinion, shrines of chance are a trap. The longer you take, the tougher it's going to get. If your dps feels low, try to grab what you can along the way. Only kill things that are going to be a problem when you pop the teleporter. Somewhere around stage 5-7, you're better off running straight for the teleporter. Try to discern the most efficient way to get around the map while grabbing loot. If you don't spot either of them, move around. Later than that and mobs should be spawning enough to keep you going. I generally only hit these shrines in the first minute of a stage for quick cash. ![]() The next best altar would be Shines of combat. They give you money in exchange for a temporary health hit. ![]() The first thing you should do on spawn is take a look for shrines of blood. Sometimes it just isn't worth it and I'll restart. If I take 6-8 minutes, I make sure I'm getting 6-10 items and/or good items. I think the average number of items for the first map is 5. Average time varies from game to game and from map to map. ![]()
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